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 List of Ablilties for the Different Races

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Ishia Oteara

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PostSubject: List of Ablilties for the Different Races   Mon Dec 22, 2014 11:31 pm

This is a quick look at the special abilities that each character may have, dependent on race. If your character is a Werewolf, you may ONLY use abilities under the Werewolf Category, and same goes for the other races.

Human:
Humans have Classes. These Classes determine several factors that AUGMENT your current abilities. Pleas refer to Human Classes in Concepts for more information.

Humans are also the only ones who can use magically infused equipment. To stem the overpowered nature of this, your character may have only ONE (1) piece of equipment that is enchanted, i.e: Weapon, Gauntlets, Helmut, Chest Armor, OR Shield.

*A SINGLE CHARACTER SITE WIDE MAY HAVE THE ABILITY TO CRAFT ENCHANTED EQUIPMENT. THAT CHARACTER IS:*

Vampires:
Vampires have Abilities know as Ambient Magic. Ambient Magic is a form of magic that Vampires cannot consciously control, but are able to utilize. These can come up as something totally unnoticeable, such as knowing the cardinal directions at all times or knowing when weather will be bad or good, to very noticeable abilities like getting animals to calm down or even follow your commands. BE REASONABLE WITH THIS!

Mages
Mages are able to use TWO (2) magics. These will be split into the Primary and Secondary Magics. The Primary magic is the one the Mage starts with, and has better mastery over, to the point where they have the potential to completely master it. The Secondary magic is one that the Mage knows how to use, but at a vastly smaller degree. There cannot be any mastery of this magic. For the list of magics, please link to here: http://nightwars.darkbb.com/t1741-magics-list
NOTE: YOU MAY NOT HAVE 2 RESTRICTED MAGICS

Changelings
The Changelings in themselves do not get a vastly specific ability. They are naturally lighter, faster, and more agile. However, they do have the ability to change into several animals at will. These animal transformations are not limited in any way, and take only a small amount of energy to perform the changes. Please refer to the Changeling information for restrictions on forms.

Werewolves
Werewolves have an ability called Howls. These Howls are elemental by nature and can only be used several times in a short amount of time. Each Howl is a conscious focusing of latent magic within the Werewolf into a verbal outburst. These howls are different depending on the Werewolf, but all of them are one of the following in nature: Fire, Water, Ice, Lightning, Earth, Wind, Light, or Shadow. PLEASE NOTE that you may not make this overpowered with more than one effect. You can project it like a shout of fire, or croon it like a whisper of Shadow Blending. THERE IS NO INBETWEEN! Also, all Howls MUST be used in Wolf form.
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